Delete C,D,2,3 Cards from drops o.o
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Delete C,D,2,3 Cards from drops o.o
Open the propMoverEx.inc
Look for a random monster...Here is it a Yeti
MI_NPC_YETI01
{
Maxitem = 2;
DropGold(500, 2000);
DropKind(IK3_SWD, 6, 6);
DropKind(IK3_AXE, 6, 6);
DropKind(IK3_CHEERSTICK, 6, 6);
DropKind(IK3_KNUCKLEHAMMER, 6, 6);
DropKind(IK3_WAND, 6, 6);
DropKind(IK3_STAFF, 6, 6);
DropKind(IK3_HELMET, 6, 6);
DropKind(IK3_SUIT, 6, 6);
DropKind(IK3_GAUNTLET, 6, 6);
DropKind(IK3_BOOTS, 6, 6);
DropKind(IK3_SHIELD, 6, 6);
DropKind(IK3_BOW, 6, 6);
DropKind(IK3_YOYO, 6, 6);
DropKind(IK3_THSWD, 6, 6);
DropKind(IK3_THAXE, 6, 6);
DropItem(II_GEN_GEM_GEM_REDCRYSTAL, 300000000, 0, 1);
DropItem(II_GEN_MAT_ORICHALCUM01, 1500000, 0, 1);
DropItem(II_GEN_MAT_MOONSTONE, 1500000, 0, 1);
m_nAttackFirstRange = 10;
AI
{
#Scan
{
scan
}
#battle
{
}
#move
{
}
}
This nummer show how much items its drop at most
How much money its can drop at most
ouer interest is on this sentence
DropItem(II_GEN_MAT_MOONSTONE, 4000000, 0, 1);
The name of the item which should drop
this is the change with the item drop
Change list
9375 0.0003125%
18750 0.000625%
37500 0.00125%
75000 0.0025%
150000 0.005%
300000 0.01%
1000000 0.0333%
1875000 0.0625%
3000000 0.1%
3750000 0.125%
5000000 0.166%
7500000 0.25%
15000000 0.5%
30000000 1%
300000000 10%
3000000000 100%
How did you find the name of the item? Its easy.
take propItem.txt.txt and look for the name of the item with Strg+f
for example the Bloody Sword
In the propItem.txt.txt show it like this:
IDS_PROPITEM_TXT_007515 Bloody Sword
Copy the IDS_PROPITEM_TXT_007515
open the propItem.txt and search for IDS_PROPITEM_TXT_007515
Now we come to the line where the Bsword is selected
here stand the describin, who we need in the start:
II_WEA_SWO_BLOODY
Now write the describin of the bsword there
it should be look like that:
DropItem(II_WEA_SWO_BLOODY, 300000000, 0, 1);
Your propMoverEx.inc should look like that:
MI_NPC_YETI01
{
Maxitem = 2;
DropGold(500, 2000);
DropKind(IK3_SWD, 6, 6);
DropKind(IK3_AXE, 6, 6);
DropKind(IK3_CHEERSTICK, 6, 6);
DropKind(IK3_KNUCKLEHAMMER, 6, 6);
DropKind(IK3_WAND, 6, 6);
DropKind(IK3_STAFF, 6, 6);
DropKind(IK3_HELMET, 6, 6);
DropKind(IK3_SUIT, 6, 6);
DropKind(IK3_GAUNTLET, 6, 6);
DropKind(IK3_BOOTS, 6, 6);
DropKind(IK3_SHIELD, 6, 6);
DropKind(IK3_BOW, 6, 6);
DropKind(IK3_YOYO, 6, 6);
DropKind(IK3_THSWD, 6, 6);
DropKind(IK3_THAXE, 6, 6);
DropItem(II_GEN_GEM_GEM_REDCRYSTAL, 300000000, 0, 1);
DropItem(II_GEN_MAT_ORICHALCUM01, 1500000, 0, 1);
DropItem(II_GEN_MAT_MOONSTONE, 1500000, 0, 1);
DropItem(II_WEA_SWO_BLOODY, 300000000, 0, 1);
m_nAttackFirstRange = 10;
AI
{
#Scan
{
scan
}
#battle
{
}
#move
{
}
}
Now ...the yetis should drop Bloodies ôO
Ps: I hope it helps ô_O ...
Look for a random monster...Here is it a Yeti
MI_NPC_YETI01
{
Maxitem = 2;
DropGold(500, 2000);
DropKind(IK3_SWD, 6, 6);
DropKind(IK3_AXE, 6, 6);
DropKind(IK3_CHEERSTICK, 6, 6);
DropKind(IK3_KNUCKLEHAMMER, 6, 6);
DropKind(IK3_WAND, 6, 6);
DropKind(IK3_STAFF, 6, 6);
DropKind(IK3_HELMET, 6, 6);
DropKind(IK3_SUIT, 6, 6);
DropKind(IK3_GAUNTLET, 6, 6);
DropKind(IK3_BOOTS, 6, 6);
DropKind(IK3_SHIELD, 6, 6);
DropKind(IK3_BOW, 6, 6);
DropKind(IK3_YOYO, 6, 6);
DropKind(IK3_THSWD, 6, 6);
DropKind(IK3_THAXE, 6, 6);
DropItem(II_GEN_GEM_GEM_REDCRYSTAL, 300000000, 0, 1);
DropItem(II_GEN_MAT_ORICHALCUM01, 1500000, 0, 1);
DropItem(II_GEN_MAT_MOONSTONE, 1500000, 0, 1);
m_nAttackFirstRange = 10;
AI
{
#Scan
{
scan
}
#battle
{
}
#move
{
}
}
This nummer show how much items its drop at most
How much money its can drop at most
ouer interest is on this sentence
DropItem(II_GEN_MAT_MOONSTONE, 4000000, 0, 1);
The name of the item which should drop
this is the change with the item drop
Change list
9375 0.0003125%
18750 0.000625%
37500 0.00125%
75000 0.0025%
150000 0.005%
300000 0.01%
1000000 0.0333%
1875000 0.0625%
3000000 0.1%
3750000 0.125%
5000000 0.166%
7500000 0.25%
15000000 0.5%
30000000 1%
300000000 10%
3000000000 100%
How did you find the name of the item? Its easy.
take propItem.txt.txt and look for the name of the item with Strg+f
for example the Bloody Sword
In the propItem.txt.txt show it like this:
IDS_PROPITEM_TXT_007515 Bloody Sword
Copy the IDS_PROPITEM_TXT_007515
open the propItem.txt and search for IDS_PROPITEM_TXT_007515
Now we come to the line where the Bsword is selected
here stand the describin, who we need in the start:
II_WEA_SWO_BLOODY
Now write the describin of the bsword there
it should be look like that:
DropItem(II_WEA_SWO_BLOODY, 300000000, 0, 1);
Your propMoverEx.inc should look like that:
MI_NPC_YETI01
{
Maxitem = 2;
DropGold(500, 2000);
DropKind(IK3_SWD, 6, 6);
DropKind(IK3_AXE, 6, 6);
DropKind(IK3_CHEERSTICK, 6, 6);
DropKind(IK3_KNUCKLEHAMMER, 6, 6);
DropKind(IK3_WAND, 6, 6);
DropKind(IK3_STAFF, 6, 6);
DropKind(IK3_HELMET, 6, 6);
DropKind(IK3_SUIT, 6, 6);
DropKind(IK3_GAUNTLET, 6, 6);
DropKind(IK3_BOOTS, 6, 6);
DropKind(IK3_SHIELD, 6, 6);
DropKind(IK3_BOW, 6, 6);
DropKind(IK3_YOYO, 6, 6);
DropKind(IK3_THSWD, 6, 6);
DropKind(IK3_THAXE, 6, 6);
DropItem(II_GEN_GEM_GEM_REDCRYSTAL, 300000000, 0, 1);
DropItem(II_GEN_MAT_ORICHALCUM01, 1500000, 0, 1);
DropItem(II_GEN_MAT_MOONSTONE, 1500000, 0, 1);
DropItem(II_WEA_SWO_BLOODY, 300000000, 0, 1);
m_nAttackFirstRange = 10;
AI
{
#Scan
{
scan
}
#battle
{
}
#move
{
}
}
Now ...the yetis should drop Bloodies ôO
Ps: I hope it helps ô_O ...
Chocolate- Posts : 20
Join date : 2010-08-18
Age : 32
Location : Germany
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